game design
Mourngrymn
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Use of Constellations By: Mourngrymn
The skies tell the tale of the living and the dead. The honored and the worshiped. What do the stars tell in your setting? |
by Mourngrymn
195xp
14
replies16517 views |
Mourngrymn
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Campaign Level Thinking By: Mourngrymn
The question was asked about how you run a high level campaign. While this is a simple question it is not very simple to answer. Anyone who is an experienced DM will tell you that, especially for a beginner. In order to answer this I began thinking backwards. |
by Mourngrymn
315xp
20
replies8716 views 2 HoHs |
MoonHunter
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Madness or Why You Should Do All Of This By: MoonHunter
After reading a MoonHunter campaign write up, Captain Penguin Says, 'THIS IS MADNESS! MADNESS! |
by MoonHunter
110xp
8
replies6663 views |
MoonHunter
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Your Roleplaying Game Sucks By: MoonHunter
This one of many articles I am posting up about game design. It explains some of the minimum requirements for a product to be produced or even be 'good'. This is also useful for posts as well. |
by MoonHunter
120xp
6
replies4632 views |
MoonHunter
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So You Want to Publish a Game By: MoonHunter
Quote: Alec_Shadowkin I am very much interested in learning how to go about getting something rp-oriented published. I know there are a few of you here who have been and I would be appreciative if you could explain what type of stuff has been published and how you went about getting involved with it, i.e. finding a publisher, etc... |
by MoonHunter
325xp
24
replies10933 views 4 HoHs |