game design

Mourngrymn
Use of Constellations By: Mourngrymn

The skies tell the tale of the living and the dead. The honored and the worshiped. What do the stars tell in your setting?

by Mourngrymn
195xp
14 replies
16517 views
Mourngrymn
Campaign Level Thinking By: Mourngrymn

The question was asked about how you run a high level campaign. While this is a simple question it is not very simple to answer. Anyone who is an experienced DM will tell you that, especially for a beginner. In order to answer this I began thinking backwards.

by Mourngrymn
315xp
20 replies
8716 views
2 HoHs
MoonHunter
Madness or Why You Should Do All Of This By: MoonHunter

After reading a MoonHunter campaign write up, Captain Penguin Says, 'THIS IS MADNESS! MADNESS!
So…..Comprehensive….Making…Penguin’s….brain…...dissolve..

by MoonHunter
110xp
8 replies
6663 views
MoonHunter
Your Roleplaying Game Sucks By: MoonHunter

This one of many articles I am posting up about game design. It explains some of the minimum requirements for a product to be produced or even be 'good'. This is also useful for posts as well.

by MoonHunter
120xp
6 replies
4632 views
MoonHunter
So You Want to Publish a Game By: MoonHunter

Quote: Alec_Shadowkin I am very much interested in learning how to go about getting something rp-oriented published. I know there are a few of you here who have been and I would be appreciative if you could explain what type of stuff has been published and how you went about getting involved with it, i.e. finding a publisher, etc...

by MoonHunter
325xp
24 replies
10933 views
4 HoHs